Contributions to lab research

Qualitative analysis

Mission

Interventions in projects involving computer environments for human learning. My qualitative research and analysis methods enable the alignment of research hypotheses and data analysis deliverables. These results enable us to better design application interfaces useful in education, like des applications de réalité virtuelle virtual reality applications, or a digital commons tool (software forge for teachers).

In practical terms, this involves a variety of activities tailored to researchers’ needs, employing established research methods in the field:
– facilitating data collection workshops, drafting test protocols, creating a board game based on research hypotheses,
– analyzing workshop results to refocus design hypotheses,
– facilitating design workshops with research teams,
– overcoming prototype usability issues to enable detailed testing of research hypotheses,
– generating new research hypotheses based on socio-technical observations made regarding the prototype,
– designing interfaces based on the new hypotheses,
– testing hypotheses with teachers and the target audience,
– redirecting IT development based on research hypotheses,
– evaluations and report writing

Publication of data collection results (HAL):
– “Workshop report: Collaboration and sharing in education (french)”

– “Design document – Teacher personas for designing a new, adapted forge interface (french)”

Deliverables

– Research data analysis reports
– Design studios
– Mockups
– Prototypes
– Design studios
– Latex writing
– Participatory workshops

Creation of a board game for data collection: collaborative practices among teachers:

Mockups of the design steps of the forge software: